Litmus Design Library guide
The Design Library in Litmus empowers brands to streamline and scale email production by making it easy to create, access, share, and collaborate on a common set of reusable templates and code modules in one centralized spot to create high-performing, on-brand emails quickly.
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Navigate your Design Library
Find your Design Library from the top navigation Templates link. Once you arrive in Design Library, you'll see the Overview page where you can quickly create new templates and modular components. The left menu gives you quick access to each available section.
Select any section to see your content. When you select a library item, the right sidebar shows you a thumbnail preview of it, when it was last edited and who edited it. Select the code preview to copy your code to the clipboard for use in Litmus or any code editor of your choice.
Allow access to users
Need to control access to your team's Design Library? Litmus offers the following user roles to decide who can access and manage your brand assets and modular components.
- The Full, Admin, and Account Holder roles can all create, edit, and delete assets in the Design Library
- Enterprise plan roles
- Users with the Code Editor role can view the Design Library and use its assets when building emails, but cannot create, edit, or delete assets in the Design Library.
- Users with the Content Editor role do not have access to the Design Library and cannot create, edit, or delete assets. They can, however, build emails using Templates and the Visual Editor in Litmus Builder.
Templates in your Design Library
Templates empower your team to create on-brand, error-free emails quickly. Instead of having to rewrite an entire email from scratch for every send, you can simply add copy, images, and links to an existing template before testing and sending it to your subscribers.
Create and manage Templates
To create a Template, navigate to the Design Library and use the New Template button in the upper right hand corner of your screen. Give your Template a name and a new template editor window will open. When you’re done, use Ctrl+S or Cmd+S, or the File > Save menu to save your changes.
To edit a Template, simply select it and choose Edit Template. To rename a Template, select the name in the preview pane. To delete a Template, use the breadcrumb menu button at the bottom right corner of the preview pane.
Select New template, then in the template editor, choose Insert > Replace Template and you will see a gallery of available templates to choose from. Pick a template to load into the editor and customize. Want even more? There are a variety of additional templates available in the Litmus Community to browse and add to your Design Library.
Use templates to build emails
Your Templates are available within Litmus for building new email campaigns quickly and easily. Either pick a Template when you start your new email or access your Templates from within Litmus Builder at any time.
If you prefer to use your own code editor, select a Template and pick the code preview. The Template code is copied to your clipboard to use with your local development tools.
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Modules in your Design Library
There are two types of modules in Litmus: partials and snippets. Partials are global modules that can be referenced in emails and templates, but are editable only at the global level. Snippets are modules that can be reused across emails and templates and are editable within the email or template they're included in. Read on for more details on these two types of reusable, modular content.
Create and manage Partials
Partials are global dynamic reusable modules that can be used across multiple emails. Changes made to a partial will apply to every single email or template where that partial is referenced, saving time and eliminating the possibility of forgetting to update an email or template.
To create a Partial, navigate to the Design Library and select the New Partial button in the upper right hand corner of your screen. Give your Partial a name and a new editor window will open. When you’re done, use Ctrl+S or Cmd+S, or the File > Save menu to save your changes.
To edit a Partial, simply select it and select Edit Partial. To rename a Partial, choose the name in the preview pane. To delete a Partial, use the breadcrumb menu button at the bottom right corner of the preview pane.
Partials can only be inserted via the code editor. Your Partials are available in the Insert > Partials menu in Builder.
If you prefer to use your own code editor, choose a Partial and select the code preview. The Partial code is copied to your clipboard to use with your local development tools.
Create and manage Snippets
Snippets are modules of reusable content that are ideal for elements that are commonly used across email designs. Snippets are the most flexible type of module and can be used for building emails with modular content in both the code editor and visual editor.
To create a Snippet, navigate to the Design Library and select the New Snippet button in the upper right hand corner of your screen. On the next screen, give your Snippet a name and a trigger - a string of text that you will use to insert the Snippet in Litmus Builder's code editor.
To edit a Snippet, simply select it and choose Edit Snippet. You will be taken to the Snippets manager, where you can edit or rename the Snippet. To delete a snippet, use the breadcrumb menu button at the bottom right corner of the preview pane or delete from the Snippets manager.
To add an edit point inside a snippet, simply use any text inside of braces (i.e. {edit}). For example, if you have a snippet with a trigger of table1 that outputs <table width=“{edit}“>, after triggering the snippet with the tab key it will automatically jump to and highlight the {edit} point. Once the edit point is updated with its value, hitting the tab key again will jump to the next edit point of the snippet. There is no limit to how many edit points can be in a snippet.
Snippets can be inserted using the drag-and-drop in the Visual editor, the code editor, the Insert menu or the trigger string you created.
If you prefer to use your own code editor, select a Snippet and select the code preview.The Snippet code is copied to your clipboard to use with your local development tools.
Want some help getting started with snippets? Litmus offers a variety of off-the-shelf modules in our Litmus community for you to use.
Colors
Defining your brand's colors in Litmus allows for effortless on-brand email building. Easily reference your brand's colors when building in Litmus Builder's code editor and choose directly from your brand colors from the color pickers in the Visual Editor.
NOTE: Brand colors are a feature of Litmus Enterprise plans only.
Add and manage Colors
To add a color, navigate to the Design Library and choose the New Color button in the upper right corner of your screen. Give your color a name and a six-digit hex value (e.g. "#eeb35b") then Save color.
To edit a color, simply select it and choose Edit color. To delete a color, select it and use the trashcan icon in the bottom right corner of the screen.
Colors can be chosen from the font and background color pickers in the Visual Editor in Litmus Builder.
Module Categories
With Categories in the Design Library in Litmus, you can organize your modules (Snippets and Partials) in one centralized location, making it easier for all team members to find content to build brand-compliant emails at scale, regardless of how many ESPs are being used.
NOTE: Module Categories are a feature of Litmus Enterprise plans only.
Categories in Design Library are completely custom, making it easy to organize code modules by department, team, region, email type, or any other organizational structure. Modules can also be assigned to multiple categories, making it easy to keep all resources current.